Vrayfur5/2/2023 ![]() the maps are added together using a VRa圜ompTex map. * You could have a bottom surface set the fur not to grow on the bottom polys.Ī combination of 3 procedural Noise maps (for each of the RGB channels) is used to create a direction map for the fur threads. ![]() The surface is beveled at the edges so that the fur there will grow to the sides,Īnd a noise modifier is applied to the surface to break its uniformity and give it a more organic shape. The VRayFur is grown on a beveled surface, that has no bottom side surface to avoid growing fur at the bottom, and also because it’s unneeded. ![]() A simple example of using VRayFur in 3ds max to create a furry carpet.
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